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BY OTHERSThursday, October 1, 1970

by Martin Gardner

Because of its analogies with the rise, fall and alternations of a society of living organisms, it belongs to a growing class of what are called 'simulation games.'

tags: Conway, Game of Life, cellular automata, mathematical games, emergence, complexity

∮   ∞   ∮
author
Martin Gardner
filed
Thursday, October 1, 1970
words
1,306
reading
~7 min

You will find the population constantly undergoing unusual, sometimes beautiful and always unexpected change.

— Martin Gardner, Scientific American, October 1970

From Scientific American, October 1970.


Most of the work of John Horton Conway, a mathematician at Gonville and Caius College of the University of Cambridge, has been in pure mathematics. For instance, in 1967 he discovered a new group — some call it "Conway's constellation" — that includes all but two of the then known sporadic groups. (They are called "sporadic" because they fail to fit any classification scheme.) It is a breakthrough that has had exciting repercussions in both group theory and number theory. It ties in closely with an earlier discovery by John Conway of an extremely dense packing of unit spheres in a space of 24 dimensions where each sphere touches 196,560 others. As Conway has remarked, "There is a lot of room up there."

In addition to such serious work Conway also enjoys recreational mathematics. Although he is highly productive in this field, he seldom publishes his discoveries.

This month we consider Conway's latest brainchild, a fantastic solitaire pastime he calls "life." Because of its analogies with the rise, fall and alternations of a society of living organisms, it belongs to a growing class of what are called "simulation games" — games that resemble real-life processes. To play life you must have a fairly large checkerboard and a plentiful supply of flat counters of two colors. An Oriental "go" board can be used if you can find flat counters that are small enough to fit within its cells.

The basic idea is to start with a simple configuration of counters (organisms), one to a cell, then observe how it changes as you apply Conway's "genetic laws" for births, deaths, and survivals. Conway chose his rules carefully, after a long period of experimentation, to meet three desiderata:

  1. There should be no initial pattern for which there is a simple proof that the population can grow without limit.
  2. There should be initial patterns that apparently do grow without limit.
  3. There should be simple initial patterns that grow and change for a considerable period of time before coming to end in three possible ways: fading away completely (from overcrowding or becoming too sparse), settling into a stable configuration that remains unchanged thereafter, or entering an oscillating phase in which they repeat an endless cycle of two or more periods.

In brief, the rules should be such as to make the behavior of the population unpredictable.


The Rules

Conway's genetic laws are delightfully simple. First note that each cell of the checkerboard (assumed to be an infinite plane) has eight neighboring cells, four adjacent orthogonally, four adjacent diagonally. The rules are:

  1. Survivals. Every counter with two or three neighboring counters survives for the next generation.
  2. Deaths. Each counter with four or more neighbors dies from overpopulation. Every counter with one neighbor or none dies from isolation.
  3. Births. Each empty cell adjacent to exactly three neighbors — no more, no fewer — is a birth cell. A counter is placed on it at the next move.

It is important to understand that all births and deaths occur simultaneously. Together they constitute a single generation or, as we shall call it, a "move" in the complete "life history" of the initial configuration.

GEN     0   CELLS     0

Still Lives and Oscillators

Most starting patterns either reach stable figures — Conway calls them "still lifes" — that cannot change, or patterns that oscillate forever. Patterns with no initial symmetry tend to become symmetrical. Once this happens the symmetry cannot be lost, although it may increase in richness.

The five triplets that do not fade on the first move are worth studying. The first three vanish on the second move. The fourth becomes a stable "block" (two-by-two square) on the second move. The fifth is the simplest of what are called "flip-flops" (oscillating figures of period 2). It alternates between horizontal and vertical rows of three. Conway calls it a "blinker."

The five tetrominoes reveal further variety: the square is a still life, some reach a stable "beehive" on the second or third move, and one, after nine moves, becomes four isolated blinkers — a configuration called "traffic lights."

NATURAL HISTORY OF LIFE
Selected Organisms — Field Observations
I. BLOCK
STILL LIFE
The simplest stable form. Four cells locked in eternal equilibrium.
II. BLINKER
OSCILLATOR · PERIOD 2
Three cells that alternate between horizontal and vertical. The most common oscillator.
III. BEEHIVE
STILL LIFE
Six cells in hexagonal arrangement. Each live cell has exactly 2 or 3 neighbors.
IV. GLIDER
SPACESHIP · c/4 DIAGONAL
Discovered by Richard Guy, 1970. Travels one cell diagonally every four generations.
V. TOAD
OSCILLATOR · PERIOD 2
Six cells in two offset rows. Named by Simon Norton. Noted by Gardner, 1970.
VI. PULSAR
OSCILLATOR · PERIOD 3
48 cells in 12-fold symmetry. Designation CP 48-56-72. The most common period-3 oscillator.
Each specimen runs independently at 3 fps · Toroidal boundary conditions

The Glider

One of the most remarkable of Conway's discoveries is the five-counter glider. After two moves it has shifted slightly and been reflected in a diagonal line. Geometers call this a "glide reflection"; hence the figure's name. After two more moves the glider has righted itself and moved one cell diagonally from its initial position.

Conway chose the phrase "speed of light" for the maximum speed at which any kind of movement can occur on the board. No pattern can replicate itself rapidly enough to move at such speed. Conway has proved that the maximum speed diagonally is a fourth the speed of light. Since the glider replicates itself in the same orientation after four moves, and has traveled one cell diagonally, one says that it glides across the field at a fourth the speed of light.


The R-Pentomino and Long-Lived Patterns

The only pentomino that does not end quickly is the R-pentomino. Its fate is not yet known. Conway has tracked it for 460 moves. By then it has thrown off a number of gliders. Conway remarks: "It has left a lot of miscellaneous junk stagnating around, and has only a few small active regions, so it is not at all obvious that it will continue indefinitely."

For long-lived populations such as this one Conway sometimes uses a PDP-7 computer with a screen on which he can observe the changes.


The Pulsar and the Honey Farm

The "pulsar CP 48-56-72" is an oscillator with a life cycle of period 3. The state shown here has 48 counters, state two has 56 and state three has 72, after which the pulsar returns to 48 again. It is generated in 32 moves by a heptomino consisting of a horizontal row of five counters with one counter directly below each end counter of the row.

The stable honey farm results after 14 moves from a horizontal row of seven counters. Conway has tracked the life histories of a row of n counters through n = 20, finding that 10 counters lead to the "pentadecathlon" with a life cycle of period 15.


The Conjecture

One way to disprove it would be to discover patterns that keep adding counters to the field: a "gun" (a configuration that repeatedly shoots out moving objects such as the "glider") or a "puffer train" (a configuration that moves but leaves behind a trail of "smoke").

Conway offered a prize of $50 to the first person who could prove or disprove the conjecture before the end of the year. The conjecture was disproved — the Gosper Glider Gun, constructed by Bill Gosper and his team at MIT, was announced in November 1970.

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